Debugging
From XNAWiki
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* [http://www.gamedev.net/reference/programming/features/debugging/ GameDev.net article] | * [http://www.gamedev.net/reference/programming/features/debugging/ GameDev.net article] | ||
* [http://msdn.microsoft.com/en-us/library/bb975830.aspx XNA Framework Remote Performance Monitor] | * [http://msdn.microsoft.com/en-us/library/bb975830.aspx XNA Framework Remote Performance Monitor] | ||
| + | * [http://www.protohacks.net/xna_debug_terminal/ XNA Debug Terminal] | ||
Latest revision as of 21:47, 4 September 2010
One of the most important things to know to get your games as bug-free as possible is how to debug. The number of posts that are seen in the XNA Creators Club forums where developers haven't bothered (or don't know how) to debug code in order to solve problems is incredible and a little disturbing. This page is to provide developers with links and information on how to properly and effectively debug code.